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#1
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Hi.
I wonder if there is shortcut button for 'Next'. Or is there any workaround? While I am populating threads, I need to go back and forth between the machine position and dialogue's Next button. How can I avoid shuttling between them? ![]() P.S. I am moving the points closer to the dialogue using SpaceNavigator as well, but it is cumbersome work too.
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Toshi |
#2
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Re: Any solution ; Next button too far away.
I hv not tried this, just an idea.... does it work if we program mouse buttons combination (e.g. left+right or double-click middle button) to issue :NEXT?
Or, can we define a function key (e.g. F4) to issue :NEXT? ![]() |
#3
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Re: Any solution ; Next button too far away.
For What it's Worth.......
You probably lost more time posting this thread than you will ever gain back by finding a shortcut to the :NEXT command. |
#4
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Re: Any solution ; Next button too far away.
Quote:
Claus
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#5
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Re: Any solution ; Next button too far away.
Well, my SpaceXxxx has only two buttons which are already assigned to Ctrl and Shift.
For example, how can I assign :NEXT to F4 if I wanted to do so? Would you elaborate it? Quote:
Thank you for your attention.
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Toshi |
#6
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Re: Any solution ; Next button too far away.
:next isn't the right string to send, anyway. The local ops, for example, such as Taper or Move Face, expect :do_it, rather than :next.
Is :do_it the right input for all dialogs? I don't know, I didn't check. It isn't unlikely that :do_it will fail in certain dialogs. Once you know what kind of input to produce, simply assign this input to a key using the functionality in Tools/Customize. For example, you can produce a new "Next" pseudo-command which sends ":do_it", and then you assign this command to a key. BTW, another option that comes to mind is speech input. Claus
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CoCreate Modeling FAQ: http://www.clausbrod.de/CoCreateModeling/ |
#7
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Another idea might be to add a right mouse button context menu in ma_customize:
see http://osd.cad.de/index.en.htm -> Place Machining features... since it's all the same for all holes I did the job within a loop for all known machining holes. I added more than just 'next' and reused some already existing icons. Well, I do not know how other input devices react on/with (mouse-) RMB menus.
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Last edited by Wolfgang; 03-29-2008 at 09:59 AM. Reason: attachment replaced by link |
#8
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Re: Any solution ; Next button too far away.
Quote:
In this case :NEXT is the right one! And there are other actions around which need an :apply for examples (but it is hard to search for, so I didn't) So: not everything which is labeled "Next" does contain ":next" ![]() ---- you will not find a generic solution, you have to distinguish on the action / command currently active (before shouting NEXT into the microphone ![]()
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#9
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Re: Any solution ; Next button too far away.
You could write a fnction that first inquire the current command
(sd-inq-curr-cmds) Based on the result you could send the string :next or :do_it or whatever you need to send. I haven't tried this but I guess it will work John
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#10
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Re: Any solution ; Next button too far away.
Quote:
![]() Danke schön, Wolfgang. It works so sweetly.
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Toshi Last edited by wathavy; 03-30-2008 at 02:39 PM. |
#11
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Re: Any solution ; Next button too far away.
The Machining Advisor command specific context menus are described (and available for download) at
http://osd.cad.de/lisp_3d.en.htm#48
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