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#1
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Possibility to choose "last selection", "last translation" etc.
It would be nice if OSD would allow you to repeat a selection or a move 3D operation, or a position Part/Assy operation.
Some examples: - after selecting a large number of faces, a Move 3D operation doesn't give the desired result, and you want to do a different operation, but on the "last selected" items - you want to do some major "move around" operations in a large assy; some parts needs to be repositioned, and some faces have to be "Moved 3D" by the same translation/rotation. Sometimes you don't want to use the "Stretch by Box" goodie. Here it would be great if the translation/rotation would be remembered for a next operation. Regards, Jaap |
#2
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Manipulate selections with buffers.
It would be very nice if you can store a selection in a buffer with a given name. OSDM stores the last selection in a buffer with a reserved name, for example 'last_selection'. Every time the user makes a selection, it will be stored in this buffer 'last_selection'.
Other features for these buffers could be: - define new buffer by given a name and make a selection. - erase a buffer definition by given its name. - delete the contens of a buffer by given its name. - Adding new elements to a buffer. (1) - Substract elements from a buffer. (1) The contens of a buffer can be changed by external actions. For example if a buffer contains a part and this part is deleted the buffer is not up to date. Should buffers be updated automaticly or by forcing it with a special command? (The last option is better for performance I suppose) (1) elements could be parts, assy, faces, etc or even an other buffer. Best regards, Harry |
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